![]() ![]() And honestly in regards to strategy and platform strategy, I’m the guy that sits around and says, you know, “Let’s make a gun with a chainsaw on it.” It’s not my call.Īnd because I’m the one that’s doing all the interviews, suddenly everyone’s assuming that I’m the one that makes that call. Do you think the idea that many of the potential PC customers had already purchased the 360 version a year prior had anything to do with it?Ĭliff Bleszinski: That could be a potential factor, but it’s a very complicated formula. Shack: I know you mentioned piracy as one of the primary reasons behind the decision, but I’m wondering if you’ve considered any others. It’s not that I don’t like the PC, but we want to make an Xbox 360 game that kicks ass, plain and simple. ![]() And we thought that that section was a very well done section of game, filled in some plot points that might have been missing from the first game to be perfectly honest.īut we just believe that collectively we can laser-focus this franchise, keep it on console, and it will be stronger as a result. There was basically a whole new act in there. Shack: When you made the decision to not port Gears 2 to the PC, were you basing that decision mostly on the performance of Gears 1 PC, or the platform in general?Ĭliff Bleszinski: Look, we put a lot of work into Gears PC. ![]()
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